Idk. Let me know if you try it.
Jessica Gross | Longreads | September 2015 | 18 minutes (4,658 words)
In 2009, while game designer Jane McGonigal was writing her first book, Reality Is Broken, she hit her head. The concussion didn’t heal. A month later, she was still plagued by intense physical discomfort and was told to avoid reading, writing, video games, alcohol, and caffeine. She became depressed and anxious, and had suicidal thoughts for the first time in her life.
By then,McGonigal had been researching games, and how the skills they build can help improve our real lives, for nearly a decade. She realized she ought to put her findings into practice. She designed a recovery game called “Jane the Concussion Slayer,” which involved recruiting allies (her sister and her husband) and identifying “bad guys” (symptom triggers) to avoid, “power-ups” (little boosts, like eating walnuts) to seek out, and quests to complete. That game…
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